Brain Out is an incredibly mainstream new stunt question application game for the iOS and Android stages, which, alongside Super Brain: Funny Puzzle, is driving the stunt question game renaissance. 

This game has a wide range of intriguing inquiries to reply, from rationale riddles to math issues to unadulterated tricks. You'll need to flip the telephone over, take care of math issues, and do a wide range of different crazy stuff so as to illuminate everything. 

NOTE: If the engineer discharges an update for the game, some of the time they will scramble or potentially blend around the inquiries. In the event that this occurs, the levels may be out of request, however the inquiries will at present be the equivalent, so you can in any case discover your answers here. We will refresh the article no later than the day after the designers discharge a game update so as to ensure the entirety of the appropriate responses are 100% exact. 

Peruse on for the full manual for all inquiries and levels in Brain Out! 

Level 1: To "locate the greatest one", tap on the image of the watermelon. It may be the littlest picture, however in person it's the biggest real organic product. 

Level 2: Even however there are ten winged animals in the image, there are just nine ducks. The feathered creature with the short bill toward the rear of the group is certifiably not a genuine duck, so tap on that one. 

Level 3: The tallest item on the screen isn't any of the four creatures. Rather, tap on the sun in the upper left hand corner of the screen, since that is actually the tallest of the items. 

Level 4: To locate the distinctive one, drag and move the entirety of the bits of watermelon around, until you locate the one with a chomp removed from it. At that point tap the nibbled one since that is the distinctive one. 

Level 5: To make a square shape, take the square and drag it only a smidgen off of the screen to shroud some portion of it. At that point it will resemble a square shape. 

Level 6: There are a sum of 11 triangles on the guide of the pyramid/pentagram. 

Level 7: To discover what the biggest fire is, put every one of the four of different flames on the screen on one another to make one monster fire, at that point tap it. That will be the greatest of the flames. 

Level 8: To make sense of the number under your left vehicle, drag the vehicle out of the way and afterward type in the number that is underneath the vehicle, on the parking spot itself. 

Level 9: For the sort of imprint that you would provide for the game, tap on the container named "full checks". The entirety of different imprints are excessively low and won't be acknowledged. 

Level 10: To awaken the owl, take the sun and drag it down off of the base of the screen. The sky will get dull and the owl will wake up, since owls are nighttime creatures, all things considered. 

Level 11: The inquiry says to work out the correct answer. It doesn't state to tune in to any of different conditions, which are generally off-base. Hence 4+5=9. 

Level 12: To tap the organic products from left to right, dodge the potato as it's anything but a natural product. Tap the organic products from left to right, at that point tap the hexagon, circle, and square shape, while overlooking the potato. 

Level 13: To win the round of spasm tac toe, tap the center square and the center left square at precisely the same time to cause two circles to show up immediately. It may be cheating, yet in this game, it works. 

Level 14: To discover the chick, get every one of the hens with your finger and swipe to and fro quickly to shake them around. The chick will spring up, so tap it and you'll win. 

Level 15: To locate the darkest shading on the screen, tap on any of the letters in the inquiry. The textual style is totally dark, and the entirety of the letters are a similar shading, so any of them will work. 

Level 16: To tally the quantity of hairs, drag the character's wig out of the way and afterward tally the hairs on his head. There will be three on his head. 

Level 17: To help the infant duckling drink water, drag it over to the puddle of water on the ground utilizing your finger, and it will begin drinking naturally. 

Level 18: To explain the given condition, utilize your finger to remove the count mark from the 7 to transform it into a 1, at that point move it over to the number on the option to make it into a 2. 1+0.7+0.3=2. 

Level 19: To discover something that you can eat, drag the bean sack seat and the pooch impression and drag one over the other. Out of nowhere, the two joined resemble a steak. 

Level 20: To enable the rabbit to win the race, hit go, at that point utilize your fingers to hold down the other two creatures. While doing this, hit Go again and again with a third finger until the bunny wraps up. 

Level 21: To discover the ring, open the container of canine food utilizing the tab on the top, at that point drag the food over to the pooch to cause it to eat. At the point when the canine completes the process of eating, it will crap and the ring will be within it. 

Level 22: The game asks which letters individuals like to tune in to the most. The letters of the letter set that individuals like to tune in to the most are CD, since CDs play music. 

Level 23: The sign says no smoking, yet there is a cigarette lit in the image. Tap on the lit finish of the cigarette until it goes out. 

Level 24: To discover what number of coins you have, put the coins into the secret stash, at that point tap it until it breaks, at that point check the entirety of the coins. There are 15 coins complete, including coins that were at that point in the secret stash before you tore it open. 

Level 25: To make something to eat, move the entirety of the components of the image separated, remove the face from the sun, at that point put the sun on the mists to make a poached egg. 

Level 26: It just takes one slice to cut a hover into eight pieces. That is on the grounds that you can overlap a circle on numerous occasions and afterward cut it once after you do the collapsing. 

Level 27: Enlarge the ant colony by zooming out on it with two fingers, and remember the ants for the slope when you tally. There are an aggregate of 17 ants on the slope. 

Level 28: The correct image is worth 1, to one side of that is 2, to one side of that one is 4, at that point to one side one is 8. 

Level 29: To tap on the butterfly over the content, take your finger and tap the content, at that point drag it down move the content down underneath the butterfly in the image, at that point tap that butterfly. 

Level 30: To turn on the fan, put two fingers on either side of the messed up red wire so as to direct power and turn the fan on. The human body conducts power. 

Level 31: Tap every one of the eight of the creatures here. Tap the cloud to make downpour and draw out the worm. Tap the human too. Utilize the accompanying chart:

Level 32: To enable the infant to get the chance to rest, get your telephone and rock it a similar way that you would shake an infant to rest. Singing isn't required as the game has no entrance to your mouthpiece. 

Level 33: You can spare your mother and your better half simultaneously. You don't need to pick either. Simply go through two fingers to pull them two simultaneously. 

Level 34: To drive the vehicle to the street sign, drag the inquiry and the cloud out of the best approach to uncover the sun, which will liquefy the ice and permit you to pass through. 

Level 35: To enable the hare to eat carrots, basically drag the carrots over to the bunny with your finger. The hare will at that point eat them consequently. 

Level 36: To assist them with intersection the stream, utilize two fingers to focus in on the pontoon to make it the size of the waterway. When you do, they will cross the pontoon all alone. 

Level 37: You can tap in a similar number more than one time. Tap 6, at that point 3, at that point 3 again to make 12 with three numbers. 

Level 38: To put "everything" into the crate, put the entirety of the items into the case, including the inquiry itself. The game is strict about it. 

Level 39: To win the round of whack a mole, drag the mole over to the mallet, rather than attempting to utilize the sledge to hit the mole. 

Level 40: To protect the giraffe, flip around your telephone to make the key drop out of the can. At that point utilize the way to open the pen and let the giraffe out. 

Level 41: To fathom the condition, imagine that the line breaks don't exist. At the point when 1 is trailed by 1 on another line, it's really 11. The appropriate response is 39. 

Level 42: There are a great deal of shrouded questions here, so simply tap haphazardly. You'll in the long run discover the entirety of the concealed articles in the image. You have no punishment for wrong taps, so you can't lose this level. Or on the other hand utilize this chart: 

Level 43: To wake up Zozo, tap on the handle of the entryway. Her mother will stroll in and wake her up. 

Level 44: on the off chance that 1=5, at that point 5=1. Disregard the entirety of different conditions as they are incorrect and there is no example to any of them. 

Level 45: Remove one of the phony cups from the image. At that point tap on cup 4, since that is the one that will fill first. 

Level 46: 909 is the biggest number that you can make by moving only one matchstick. 

Level 47: To discover something that you can't eat, tap on the home underneath the chicken. You can eat a chicken yet you can't eat a home! 

Level 48: To assist Tom with standing out enough to be noticed, get her satchel with your finger and afterward offer it to Tom. She will at that point begin pursuing him. 

Level 49: To discover the outsiders, discover the outsiders' feet and drag the spaceship over. The outsiders' feet are taken cover behind the stone on the left half of the screen, so drag the UFO above it. 

Level 50: To address the heading, turn your telephone to one side so that the up bolt is looking up and the down bolt is looking down. 

Level 51: There are a sum of 10 French fry boxes on the screen. Drag a portion of the French fry boxes off of one another utilizing your finger so as to see every one of them and confirm. 

Level 52: To discover the panda, check out the image for a panda face among the ocean of elephant faces. The panda is toward the upper right quadrant of the image. 

Level 53: To dispose of the chaos, utilize your finger to take the red paint off of the side of the well. Disregard the spilled compartment of red paint close to it. 

Level 54: Click on the orange square shape multiple times, and the green one five times. At a certain point the green one will turn orange, however, so simply hold up a couple of moments and it will turn around into green. 

Level 55: To make your fantasy work out as expected, rub the genie light with your finger. At that point tap on the red book on the shelf out of sight, as that will give all of you three of your desires by instructing them to you. 

Level 56: The circle is the shape with the most sides, as it has an unbounded number of sides. 

Level 57: The examples are somewhat difficult to make sense of for the numbers given, however the clear number is 91. 

Level 58: To discover the photograph, snatch the envelope with your finger and turn the telephone sideways to shake the photograph out of it. You should hold the envelope or, in all likelihood it will tumble down rather than simply the photograph. 

Level 59: To awaken the little piggy, put your finger over its nose, and it will wake up due to not having the option to relax. Hold your finger there for about five seconds absolute. 

Level 60: To assist them with jumping on an arranged meeting effectively, click on the pooch on different occasions and it will pivot, uncovering a heart-molded hide fix on its butt. 

Level 61: To locate the number 8, simply search for it in the ocean of 9's. It's toward the upper right quadrant of the image. Tap it when you see it. Utilize your telephone's zoom-in setting on the off chance that you have to. 

Level 62: To discover the shading green, take the blue square and put it on the yellow square, or the other way around. It will at that point become a green square. 

Level 63: To make a hexagon, put the four-sided trapezoid on the square to combine them and make a six-sided shape. 

Level 64: For the example AEBFC, the even numbered letters are E and F, so the following sensible letter in line is the letter G. 

Level 65: To finish the insane pin circle, toss each and every one of the darts at the dartboard with out any of them hitting one another. 

Level 66: The image of the clock will in any case show the number hand at 9:00 following three hours, since it is anything but a genuine clock, only an image. 

Level 67: To check the entirety of the chicks, move every one of them to discover shrouded chicks, at that point move the "reasonable" catch to locate a minuscule chick behind it. At that point move that chick and the ones behind it to tally them all. There is a sum of 11 chicks. 

Level 68: To comfort the pooch, put your finger over it and rub to and fro. 

Level 69: To discover the shrouded stars, get your telephone and shake it until stars show up over the leaders of the entirety of the creatures. 

Level 70: Move different matches around until you transform 18=1 into 1-0=1, which is the genuine condition. 

Level 71: To discover the mother hen, move the whole screen to one side until the mother hen springs up, at that point tap on the mother hen. You don't have to do anything to the infant chickens. 

Level 72: Add up the three biggest numbers, including the numbers that are available on the console. Checking those, the biggest numbers are 7+8+9, so the appropriate response is 24. 

Level 73: Move the inquiry "Eat Carrots Again!" descending until it hinders the hole. At that point move and bounce the rabbit over the hole to assist it with getting to the carrots. 

Level 74: To enter the right secret key, put "Blunder" before a mirror. It gets 70773, which is the right secret phrase. 

Level 75: The little elephant is desolate, so to fix that, hold your finger down on the elephant until the Copy alternative comes up. Tap Copy and the elephant will transform into two elephants. 

Level 76: To illuminate the fourth bulb, just hit the beginning catch, at that point hit the stop button right when or directly before the fourth bulb illuminates. That is all you need to do – no stunts in this inquiry. 

Level 77: To figure the edge, envision it as a full square shape, at that point include the 4's from the patterns. The appropriate response is 58. 

Level 78: The feline's outstretched hook is the right-side paw. As indicated by the game, the most comparative paw is the left paw, the one that is holding the mammoth coin, so tap the left paw. 

Level 79: To make the condition 3+5=3 right, tap and turn the subsequent 3, and it will transform into a 8, and 3+5=8, making the condition right. 

Level 80: To go to the leave, walk the chicken around the labyrinth rather than through it, to the leave sign on the opposite side of the labyrinth. 

Level 81: To give Zoe the residue juice at the base of the glass, essentially drag the base of the glass over to her mouth and she will drink the juice in it. 

Level 82: To put the shapes within the correct casing, put the red shape and the blue shape into their outlines, at that point put the yellow shape within the red shape. 

Level 83: To detect the distinctions, move the table out of the best approach to uncover two shrouded vases. At that point tap the entirety of the distinctions that you can discover. 

Level 84: There are an aggregate of nine holes in the jeans. This incorporates the front and back of the two principle gaps on the thighs, the leg sleeves, the fly, the midriff, and an undetectable gap on the back. 

Level 85: Double the quantity of watermelon pieces with each cut. The all out answer is 1024 after ten cuts. 

Level 86: Light the stick ablaze utilizing the open air fire, at that point place it toward the finish of the channel. Spread the opposite finish of the channel utilizing your finger and the rodent will run out the end with the stick. 

Level 87: Drag the mouse around and you will see a little bolt spring up on the screen. Point the bolt at the "following" button, at that point tap the left mouse bolt. 

Level 88: Drag the _ to the extreme left side facing up a piece to transform it into a less image. At that point type 999 for the other three digits. This is the littlest conceivable number. 

Level 89: To beat the insane bolt level with 20 darts, zoom out on the dartboard to build the size so you really have space to work with. At that point shoot 20 darts at the huge board. 

Level 90: To conceal the gamepad from your mother, spread it up with your finger for about five seconds or thereabouts. 

Level 91: To flip around the pyramid, move the top hover to the base, and move the left and right corner hovers upward about two spaces each. 

Level 92: Ignore the 33 right close to the main line. Tap the numbers in the request that they are given. Record them to make it simpler. At the point when you get to the keep going 33, tap on the initial 33. 

Level 93: To enable the young lady to get to the cupcake, move the center right stage out of the way, at that point walk her off of the stage that she is on to the cupcake. 

Level 94: Since Zoe is four years more seasoned, so is Lulu. That makes Lulu 16 years of age, since she was 12 years of age initially.

Level 95: To win this round of spasm tac-toe, drag the blue hover out of the inquiry into one of the squares, at that point tap the square in line at with it to include another blue circle and win. 

Level 96: To eat the noodles, put the noodles in the bowl, and empty the bubbling water into the bowl, at that point put your finger over the bowl for about five seconds. This will cook the noodles. 

Level 97: To flip around the seat into a straight up seat, move the base even match to the top, at that point move the left side leg starting from the upside seat to the base right. 

Level 98: If CDE = EFH, at that point EFH = HFI. 

Level 99: The panda is in the lower right corner of the image. Take the scarves off and search for the one that has the panda ears. 

Level 100: To enable the little bat to nod off, flip around your telephone. Bats just rest topsy turvy. 

Level 101: To enter the greatest conceivable number, tap on the two zeros and hit enter. The two zeros resemble an unendingness image. 

Level 102: If you move two matchsticks, at that point the biggest number that you will have the option to make is 31,181. 

Level 103: To kill the light to hit the sack, put your telephone face down or hold your telephone with the goal that it is confronting descending. 

Level 104: To dispose of the dreadful fly, hold one finger down on the screen and the fly will arrive on it. At that point tap it with another finger to crush it. 

Level 105: No stunts here. The least expensive one is the computer game controller, which has the most minimal cost out of every one of the four of the things. 

Level 106: You don't need to spare your mother and sweetheart in light of the fact that your character is in reality sleeping. Wake him up by shaking your telephone. 

Level 107: To make 5+5+5=550 valid, tap on the first in addition to sign and it transforms into 545+5=550. 

Level 108: Simply do what the inquiry says. Tap the organic products from left to right. At that point tap the shapes. The square and the jewel are something very similar, so tap that shape twice. 

Level 109: To allow Jack the Minute Maid, shake your telephone for somewhere in the range of 10 and 20 seconds, at that point give him the container of orange pop. 

Level 110: For which dream you need to work out, tap on each of the three of the fantasies simultaneously with three unique fingers. 

Level 111: To tap on the menu, rather than tapping on the primary menu of the game, tap on the light dark word "menu" covering up against a white foundation. 

Level 112: To open the container, snatch the case with one finger, and keeping in mind that holding it, utilize another finger to slide the cover up off of the crate. 

Level 113: For the situation of this example, 5 = 43215. 

Level 114: There are a sum of 8 contrasts between the two pictures. 

Level 115: Tap the blue catch multiple times, yet overlook the number close to it since it avoids a number. At that point tap on the red catch one time. 

Level 116: Keep the scale adjusted by taking everything of the two sides of the scale, with the goal that neither one of the sides has any weight in it. 

Level 117: To check the hair on the child's head, swipe on his head to make him pivot. He has an aggregate of 38 hairs on his head. 

Level 118: The coin feline is worth 9, the coin feline with a paw up is worth 10, the paws are worth 1 each, and the head is worth 5. Use PEMDAS. The appropriate response is 14. 

Level 119: Today is Tyke's subsequent birthday, so light the center candle on the cake and afterward turn your telephone sideways to tilt the fire and light one of the other two candles. 

Level 120: To discover the mother hen, utilize two fingers to zoom out on the screen and the mother hen will show up. At that point tap on it. 

Level 121: To enable the duck to drink water, move the entirety of the mists with the goal that they secured the sun. This will begin a rainstorm, and the downpour it will enable the duck to drink. 

Level 122: To make sense of what the temperature is, put your finger on the base of the thermometer and sit tight for it to arrive at your internal heat level, at that point enter it into the passage box. 

Level 123: To combine red and blue, put your finger over the mouth of the test cylinder and shake your telephone. 

Level 124: To place the giraffe in the cooler, focus in on the ice chest with two fingers to make it greater than the giraffe. At that point put the ice chest over the giraffe. 

Level 125: To kill the light once more, swipe on the light again and again to unscrew it until it kills. 

Level 126: Between the numbers 1 and 199, the number 1 is utilized a sum of multiple times. 

Level 127: To get the rabbit to the carrot, give the rabbit one of the hearts in the upper left corner of the screen. The rabbit will become gigantic. At that point utilize the directional and hop catches to hop over the stage. 

Level 128: ET left with the UFO, so there are five letters left the 26 letters all out. That implies 21 letters are left. 

Level 129: To illuminate the entirety of the bulbs, drag the correct bulb off of the screen and afterward begin hitting switches until you turn on the staying two bulbs. 

Level 130: One of the candles is 70cm and wears out in six hours, the other is 50cm and consumes in three hours. They will be a similar length in six hours, when they are both totally softened. 

Level 131: every condition is really the left side duplicated by the left side with a short sign. (7+3)(7-3) = 410 

Level 132: To trim the infant's hair, rock your telephone like you're shaking a child until the infant nods off. At that point utilize the scissors to give it a hair style. 

Level 133: To pop the champagne, shake the telephone up until you feel it vibrate. At that point pop the plug off with your finger. 

Level 134: Each grape is worth one and each plant is worth two. The aggregate for the last condition is 20. 

Level 135: Tap on the base right switch and on the switch close to the upper right one, at that point tap the OK catch to get some water. 

Level 136: To make sense of which sheep is really the wolf, take the meat and put it before the sheep to see which one gets energized eyes. At that point while the energized eyes are out, utilize an alternate finger to drag the sheep garments up off of the wolf. 

Level 137: To awaken the infant for the milk, wind the clock forward until the infant awakens. At that point bring the milk contain to the endearing face's to get it to drink the milk. 

Level 138: To make the paper windmill turn rapidly, all that you need to do is wave your telephone around to mimic breeze opposition hitting the telephone, at that point the pinwheel will turn. 

Level 139: To discover a heart, all that you need to do is take the two red projectile shapes, and put one of them on the other, to make them appear as though a heart shape. 

Level 140: To enter the time, enter whatever the present time is on your telephone. In the event that it's a PM time, at that point enter it in military time (for instance, 2:31 PM will be entered as 14:31) 

Level 141: Do something contrary to what the bearings instruct you to do, which isn't to get the stone. Get the stone by lifting it with three fingers simultaneously. 

Level 142: To tally the triangles, tap on the shape and drag, and one of the triangles will lift off. At that point check the absolute number of triangles in the two shapes. There are 7 triangles all out. 

Level 143: To enable the feline to get a fish, shake the telephone to haul the bait out of the water. At that point take the worm and put it on the bait, at that point drop it again into the water. At that point shake the telephone again to haul it out of the water with a fish on it. 

Level 144: To make a skate, tilt the heart onto its left side. At that point tilt the F-molded purple thing so it would seem that an ice skate sharp edge. At that point take the earthy colored circle (base of the espresso mug) and put it onto the highest point of the heart, so it would seem that the highest point of an ice skate. 

Level 145: The note in the container reveals to you that the schedule date is yesterday, so add one day to it. At that point deduct 16 from 2019 since it's Zozo's sixteenth birthday celebration. The secret key is 20030816. 

Level 146: To assist him with getting away from the mystery room, unscrew the light to make it dull so the watchman doesn't get you. At that point hit the departure button again and again until you break out. 

Level 147: To free Pigsy from the beast, get the beast and shake it to free a brilliant band. Put the band on the monkey's head to transform it into the Monkey King. Give it a seat leg to use as a staff and it will assault the beast. 

Level 148: A simple method to discover the entirety of the shrouded things is simply to tap arbitrarily around the image, and you'll discover the greater part of them. From that point onward, at that point search for the ones that you haven't found at this point. Or then again utilize this graph: 

Level 149: To pick the organic product, snatch the logs and spot them on the tree trunk, one over the other. At that point get the ropes and spot them at the base of the tree. The logs and the rope will join into a stepping stool. 

Level 150: To make the condition valid, turn the 9 over by pivoting it to make it a 6. At that point tap 13, 11, and 6. 13+11+6=30. 

Level 151: To follow the ping pong ball around, simply watch the cup that has it toward the starting the initial multiple times. On the third time, x10 will show up for the speed multiplier. Utilize a finger to eradicate the 0 to transform it over into x1, at that point follow the cup once more. 

Level 152: You don't need to surrender any of them. You should simply get the finish of one string and drag it to the next string to integrate the different sides. 

Level 153: The old woman has seven children, every one of whom has one sister, however the one sister is the sister to each of the seven of the children, so she has eight kids absolute. 

Level 154: To get the cheat, move the stone before the tree to discover the scoop. Utilize the scoop to delve a gap before him. At that point utilize the heap of dry earthy colored grass to cover it up. 

Level 155: To spare the egg, hold the hand weight with one finger, at that point utilize the other finger to drag the egg descending so as to get it away from the free weight.Level 156: To help the dog win the horse race, move the dog over to the hare’s horse. The dog and the hare will automatically switch horses. Then hit the start button to do the race and win.

Level 157: To make the dessert, put the ice and the milk into the machine. At that point put the cone onto the substitute front. At that point swipe to one side with two fingers one after another, and plug the frozen yogurt machine into the force source. 

Level 158: If you have 10 candles, and two candles wear out, at that point you will have two candles left. The other eight candles will dissolve down into wax. 

Level 159: To ensure the rocket for 15 seconds, remove the word Protect from the inquiry and put it on the rocket. An obstruction will show up around the rocket and shield it from all harm. 

Level 160: To locate the fly, tap and drag the canine's eyes and you'll see that it really had glasses on. Put the glasses on the young lady to cause the fly to show up. Tap on the fly so as to dispose of it. 

Level 161: Instead of getting only one of them, snatch the kid and his canine with your finger, and get the entirety of the dollar greenbacks. 

Level 162: To get the entirety of the winged animals, overlook the entirety of different instruments. Rather, tap the kid's pocket and a telephone will come out. Give the kid the telephone after that. 

Level 163: To charge the telephone so as to pass the level, truly plug your telephone into a charger. In the event that you have a telephone that has remote charging abilities, at that point staying it on the remote charging cushion will likewise work. 

Level 164: The two numbers that equivalent out to 8 are 0 and 0. It never says anyplace that you can't tap a similar number twice. Put two 0's on one another to make a 8. 

Level 165: To prevent the canine from eating the wiener, simply give the hotdog to the kid who is strolling the pooch and he will eat it himself. 

Level 166: To thump down the entirety of the bowling pins, utilize two fingers to zoom out on the bowling ball, at that point it directly down the center of the pins. 

Level 167: To discover the ping pong ball, take a gander at the level counter. The period in the middle of "Lv." And "167" is the ball that you're searching for. 

Level 168: There are 14 complete triangles in general in the shape given as a feature of the inquiry. 

Level 169: To uphold the no smoking standard, tap on the man's pocket to take his pack out. At that point tap on the finish of the cigarette until you put it out. 

Level 170: If the monkey is on the tree, it can't pick any pineapples quickly, so tap zero. Pineapples don't develop on trees. 

Level 171: To wash the feline, first put the feline in the tub. At the point when the kid moves, move the seat out of the best approach to discover a fish underneath. Put the fish in the feline's mouth, at that point put the cleanser in the tub. 

Level 172: To discover the exit, disregard everything else and just tap "exit" in the title. 

Level 173: To crush the milk, put the container under the earthy colored bovine various occasions. The calf will get angrier and angrier. In the end the mother dairy animals will appear, so simply put the pail under her udder when she does. 

Level 174: To fill the pail, put the can within the glass tank, at that point put the glass tank under the water spigot. 

Level 175: To make 500, fill in 444+44+4+4+4. In any case, since it says a similar number, simply type 4. 

Level 176: there are two vertical layers to the cake. Consequently, it just takes three slices to cut the cake into eight pieces. 

Level 177: To get out the beast, focus in on the blue sludge and it will eat the other two beasts. 

Level 178: To vanish the cards, tap and hang on one arbitrary card, at that point swipe around to dispose of the entirety of the vehicles on the screen. 

Level 179: To make five out of a line, tap five squares in succession actually rapidly before the AI gets an opportunity to counter view with a move. 

Level 180: to enable the chick to out of the confine, move the chick to the hole in the middle of the two bars on the entryway. This hole is wide enough for the chick to simply exit. 

Level 181: To get the toy, open the entryway on the base right piece of the hook machine, at that point tap the pink handle to change the grasp. At that point put a coin into the space, utilize the bolts to move the hook over the toy, at that point press the yellow catch to snatch the toy. 

Level 182: Simply tap the Shoot button again and again until you shoot two objectives. Tap the catch a third time, at that point when the yellow catch springs up, tap it as quick as possible until the red bar is full. When the red bar tops off, tap the soccer ball. 

Level 183. Essentially tap the bigger number multiple times. The numbers are the equivalent each time you play, so you can remember which ones are bigger. 

Level 184: Move the water container over to the glass, at that point utilize two fingers to tilt it to empty water into the glass until the glass is full. 

Level 185: Use the directional bolts to drive the vehicle to one side of the four parking spots. An entire pack of void ones will spring up from off the screen. Park in one of the unfilled ones. 

Level 186: To discover the secret phrase, hit the volume up button on your gadget to zoom in and see it. The secret phrase is 965. 

Level 187: The rabbit is eager, so to get him the carrot, drag the hearts over the hole to construct an extension, at that point utilize the catches to get him over. 

Level 188: To win the game, drag "you" to the enormous person's head and afterward utilize the catches to punch out the little person. 

Level 189: To discover chick, tap on "chick" in the inquiry. 

Level 190: To flame broil the fish for the feline, drag the fish into the fire for a short measure of time so it doesn't consume, at that point evacuate it and the feline will appear. 

Level 191: According to the code, a=b, and b=10, in this way a=10. 

Level 192: To tap 1,000, move the catch to uncover a 1,000 catch, at that point tap it. 

Level 193: To leave the vehicle, drag the other two vehicles out of the way and afterward utilize the catches to leave yours. 

Level 194: To light the flame, focus in on the match book to uncover the matches. Light up a match against the match book and afterward use it to light the flame. 

Level 195: To repress the beast, zoom out on the beast to recoil it and put the beast in your pocket. 

Level 196: which one is the sharpest? Tap on the catch that says the engineer. 

Level 197: To make him chuckle, remove his shoes and afterward stimulate his feet with quills. Additionally focus on the number under him. It says 246580. 

Level 198: To open the sheltered, move the protected and afterward utilize the key behind it in the keyhole. At that point slide the sheltered way to one side to open it. 

Level 199: The appropriate response is 97. 

Level 200: To do the fortunate turn, utilize your finger to turn the wheel until it focuses to the blessing. 

Level 201: To effectively RPS, or Rock Paper Scissors, the robot, turn the robot around to see its pick, at that point tap its pick until your pick beats it. 

Level 202: To fill the glass, light up a match and light the flame, put the flame on the plate of water, at that point put the glass on the plate over the flame. 

Level 203: To get the toy out of the container. Zoom out on the toy and afterward give your telephone to spill it out. 

Level 204: To shout "I am attractive" hit the beginning catch, at that point when "I can't hear you" shows up, hit alright, at that point hit the beginning catch once more. 

Level 205: To beat the beast, take the eraser and delete the whole HP bar. 

Level 206: To arrive at the finish of the stage, turn the telephone over to stroll on the roof, at that point hit the go catch to walk directly finished (under?) the deterrents. 

Level 207: The inquiry says enter secret word, at that point 37×50=?. The ? is really the correct answer, so answer "?" in the content box. 

Level 208: The inquiry says "don't tap". Tune in to the inquiry and disregard the screen and press nothing. You'll pass the level. 

Level 209: To dispose of Sadako, press the catch on the TV (not on the remote) to kill the TV right. 

Level 210: To shoot a bushel, turn the telephone and the ball will follow the telephone's gravity. Turn it until you turn the telephone into the crate.

Level 211: To not shoot a bullseye, put your finger on the screen in the middle of the objective and the bolt and it will "shoot" your finger. 

Level 212: To put feet on the shoulder, put "feet" over (not on, yet finished) "shoulder" in the inquiry. 

Level 213: To improve the visual perception, tap the child's pocket to take out a cloth. At that point use it to clear off the two focal points of his glasses until they are spotless. 

Level 214: The inquiry says "don't talk", so to do what the inquiry says and not talk, cut back the volume on your telephone. Regardless of whether your telephone is right down as of now, hitting the volume down catch will work. 

Level 215: To open the Pad, disregard what is composed on the table. Take "secret key" from the mini-computer and put it in the number section field of the mini-computer to win. 

Level 216: How would you convey 3 apples to 6 individuals similarly? Trade the 3 and the 6 around, at that point give 2 apples to every individual. 

Level 217: To tilt the parity to one side, move the gorilla to one side to make it switch places with the monkey, at that point the equalization will tilt. 

Level 218: To tap each of the six grins, tap the entirety of the emoticons with blesses their countenances, including the wink and villain emoticons. 

Level 219: To gather the entirety of the coins, stroll to one side, hopping over hindrances and onto mists varying. At that point walk right to one side. You'll gather four along these lines. Tap his pack again and again to break it. 

Level 220: To discover five stars, tap the young lady on different occasions to make more stars show up, at that point tap the entirety of the stars on her in addition to the one on the popcorn. 

Level 221: To avoid the assault by the beast, zoom out to discover an opening in the ground, at that point snatch the person and spot him in the gap. You're going to need to place him in an unmistakable spot in the gap (focus left) so continue attempting until this works. 

Level 222: To get as far as possible, drive your vehicle upward utilizing your finger and drive it right past "end" in the inquiry. 

Level 223: To discover the chick, zoom out on the screen to locate the huge chicken, at that point snatch the large chicken and sit her on the eggs. 

Level 224: To enable the kid to win, slide the young lady over to the center of the see-saw and the kid will drop to the cold earth. 

Level 225: To get away from the room, take a gander at the window ornament for a number to be on them. At that point swipe directly on the shades, and a window will show up. At that point focus in on the window. Enter the number on the draperies in the lock. That number is 9342.